ollelombergdavegård
About
olle lomberg davegård

I'm a digital designer based in Gothenburg, with a background that runs through UI design, VFX, and 3D graphics. My strongest work sits at the intersection of visual craft and usability.

I work primarily in Figma. I have a working understanding of HTML, CSS, and JavaScript — enough to prototype in code and collaborate closely with developers. I pick up tools quickly and I'm comfortable integrating AI into my workflow where it makes sense.

I'm grounded in UX process — research, prototyping, interaction design — with a strong eye for the visual side of the craft.

Outside of screens: classical guitar, cooking, sailing, reading, and staying active

Education
2022 — 2025
Linnaeus University
Bachelor of Science — Interaction Design
UCD, User Research, Prototyping, Accessibility, Design Thinking, Figma, User Testing, Information Architecture, Typography
2019 — 2020
Catalyst — Institute for Creative Arts and Technology
Technological Arts & Visual Effects
Practical VFX, Digital VFX, Film Techniques, 3D Modeling, Compositing, After Effects, Cinema 4D, Nuke, Blender, Motion Graphics
2017 — 2018
YRGO
Computer Graphics Design
3D Product Visualization, 3D Modeling, Animation, Compositing, VFX, 3DS Max, Blender, Maya, Product Design
Experience
Jan — May 2026
Humblebee's Hive 16
Interaction Design Internship
Currently interning at Humblebees student incubator "Hive", contributing to UX/UI design work with a team of 5 students with mixed backgrounds.
Spring 2025
Uptilt / Timpunkt
Interaction Design Internship
Collaborated with Uptilt/Timpunkt as part of my education at Linnaeus University, helping design prototypes for their consumer app.
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