ollelombergdavegård
About
olle lomberg davegård

I'm an interaction designer recently graduated from Linnaeus University, with a background that runs through 3D graphics, VFX, and digital design. I'm increasingly drawn toward UI design and motion — I find myself most engaged when work sits at the edge of visual craft and usability.

I work primarily in Figma and Blender, with some experience in HTML/CSS. I pick up tools quickly and I'm comfortable experimenting across different workflows — including integrating AI where it makes sense.

I'm grounded in UX process — user research, prototyping, usability testing — but my direction is moving toward the more visual and expressive end of design. I'm looking for roles where both craft and thinking are valued.

Outside of screens: classical guitar, sailing, reading, and staying active.

Education
2022 — 2025
Linnaeus University
Bachelor of Science — Interaction Design
UCD, User Research, Prototyping, Accessibility, Design Thinking, Figma, User Testing, Information Architecture
2019 — 2020
Catalyst — Institute for Creative Arts and Technology
Technological Arts & Visual Effects
Practical VFX, Digital VFX, Film Techniques, 3D Modeling, Compositing, After Effects, Cinema 4D, Motion Graphics
2017 — 2018
YRGO
Computer Graphics Design
3D Product Visualization, 3D Modeling, Animation, Compositing, VFX, Blender, Maya, Product Design
Experience
Jan — May 2026
Humblebee's Hive 16
Interaction Design Internship
Currently interning at Humblebees student incubator "Hive", contributing to UX/UI design work with a team of 5 students with mixed backgrounds.
Spring 2025
Uptilt / Timpunkt
Interaction Design Internship
Collaborated with Uptilt/Timpunkt as part of my education at Linnaeus University, helping design prototypes for their consumer app.
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